"Your genetically engineered people are just now returning to the stars to usher in the dawn of a new age. Now is the time to reconnect with other forgotten species, explore war-torn worlds, combat ancient threats and forge new frontiers."
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Fragged Empire is a post-post-apocalyptic sci-fi setting where your people are just now returning to space following a century of hiding during the aftermath of a galactic war where the Nephilim and their X'ion master successfully defeated the Archons and their servile nations. It's a universe that leans heavily into themes of cultural tension and exploration, with a dash of transhumanism, nation-building and a hope for a better future.
A typical game of Fragged Empire will see you and your friends take on the role of a character from one of eight core species. You will join together to form a ragtag band of misfits who travel around the sector in a spaceship taking odd jobs and getting into trouble.
Fragged Empire makes use of its own unique classless rule system that allows for a large amount of customization, not just in how Players build their PCs, equipment and spaceship, but also for the GM and what kind of campaign they want to run. Fragged also seeks to liberate Players by allowing them to construct a wide variety of characters (rich or poor, bipedal or monstrous, etc...) and party compositions (a party of soldiers, a team of scientists, a smuggler crew, etc... ).
Fragged as an accessible medium-crunch rule system that respects both the narrative and mechanical sides of RPGing, and makes use of a 3d6 core resolution mechanic.
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